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Macmillan Higher Education Palgrave Higher Education

The Computer Graphics Manual

ISBN 9780857298850
Publication Date November 2011
Formats Hardcover Ebook 
Publisher Springer

This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. 


Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.

David Salomon is a professor emeritus of Computer Science at California State University, Northridge. He has authored numerous articles and Springer books, including Elements of Computer Security, Handbook of Data Compression, A Concise Introduction to Data Compression, Variable-length Codes for Data Compression, Transformations and Projections in Computer Graphics, Curves and Surfaces for Computer Graphics, Coding for Data and Computer Communications, Data Privacy and Security, and A Guide to Data Compression Methods.

Part I: Basic Techniques
Historical Notes
Raster Graphics
Scan Conversion
Part II: Transformations and Projections
Transformations
Parallel Projections
Perspective Projection
Nonlinear Projections
Part III: Curves and Surfaces
Basic Theory
Linear Interpolation
Polynomial Interpolation
Hermite Interpolation
Spline Interpolation
Bezier Approximation
B-Spline Approximation
Subdivision Methods
Sweep Surfaces
Part IV: Advanced Techniques
Rendering
Visible Surface Determination
Computer Animation
Graphics Standards
Color
Fractals
Part V: Image Compression
Compression Techniques
Transforms and JPEG
The Wavelet Transform
Part VI: Graphics Devices
Graphics Devices
Part VII: Appendixes.

Reviews

From the reviews:“The book presents a broad overview of computer graphics, its history and its pioneers, and the hardware tools it employs. … The book is presented in a very accessible fashion, with many grayscale and color illustrations, Mathematica or Matlab codes and examples with solutions. … The book is definitely a must read for all who are interested in computer graphics in any way.” (Agnieszka Lisowska, Zentralblatt MATH, Vol. 1235, 2012)
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